![]() ![]() The game features a "chain" mechanic that requires killing enemies in rapid succession. There can only be one battery powerup on the screen at a time, so try to make it a priority to collect them when they appear. These powerups will wander about the immediate area for 10 or so seconds and disappear if not collected. Enemies will constantly drop battery powerups that add 25 seconds to the battery. This meter is essentially a 60 second timer that steadily depletes and when it runs out, you "die" (fail the level). There are no lives to be lost, but your character has a battery meter that is prominently displayed at the top of the HUD. The tutorial level does a great job of explaining basic information which I'll go over here in greater detail. Sound Test (nothing achievement related).Ex Options: Various gameplay modifiers 23,500 credits required to unlock everything.Art Gallery: Various artwork 7,100 credits required to unlock everything. ![]() Codex: Information on playable characters, enemies, bosses, etc 14 unlocks in "Auxiliary" that cost 2,100 credits total.Leaderboards (nothing achievement related).Boss Rush: all five bosses back to back, unlocked after completing the campaign.Daily Drive: Similar to Infinity Drive but only playable once daily (nothing achievement related).Infinity Drive: An endurance mode of increasingly difficult layers.Campaign: the main game most achievements will be unlocked here.Play (the first time you you choose Play, you are shown an intro cinematic during which you will play through the tutorial level).
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